In League of Legends, players assume the role of an unseen "summoner" that controls a "champion" with unique abilities and battle against a team of other players or computer-controlled champions. The goal is usually to destroy the opposing team's "nexus", a structure that lies at the heart of a base protected by defensive structures, although other distinct game modes exist as well. Each League of Legends match is discrete, with all champions starting off fairly weak but increasing in strength by accumulating itemsand experience over the course of the game. The champions and setting blend a variety of elements, including high fantasy, steampunk, and Lovecraftian horror.
League of Legends was generally well received upon its release in 2009, and has since grown in popularity, with an active and expansive fanbase. By July 2012, League of Legends was the most played PC game in North America and Europe in terms of the number of hours played. In January 2014, over 67 million people played League of Legends per month, 27 million per day, and over 7.5 million concurrently during peak hours. League has among the largest footprints of any game in streaming mediacommunities on platforms such as YouTube and Twitch.tv; it routinely ranks first in the most-watched hours. In September 2016, the company estimated that there are over 100 million active players each month. The game's popularity has led it to expand into merchandise, with toys, accessories, apparel, as well as tie-ins to other media through music videos, web series, documentaries, and books
Gameplay
League of Legends is a 3D, third-person multiplayer online battle arena (MOBA) game. The game consists of three current running game modes: Summoner's Rift, Twisted Treeline, and Howling Abyss.[14] Another game mode, The Crystal Scar, has since been removed.[15]Players compete in matches, lasting anywhere from 20 to 60 minutes on average. In each game mode, teams work together to achieve a victory condition, typically destroying the core building (called the Nexus) in the enemy team's base after bypassing a line of defensive structures called turrets, or towers.
In all game modes, players control characters called champions, chosen or assigned every match, who each have a set of unique abilities.Champions begin every match at a low level, and then gain experience over the course of the match to achieve a maximum level of 18. Gaining champion levels in matches allows players to unlock their champion's special abilities and augment them in a number of ways unique to each character. If a champion loses all their health, they are defeated, but are automatically revived in their base after enough time passes. Players also begin each match with a low amount of gold, and can earn additional gold throughout the match in a variety of ways: by killing non-player characters known as minions and monsters; by killing or helping to kill enemy players; by destroying enemy structures; passively over time; and through unique item interactions or champion abilities. This gold can then be spent throughout the match to buy in-game items that further augment each champion's abilities and game play in a variety of ways. Champion experience, gold earned, and items bought are specific to each match and do not carry over to subsequent matches. Thus, all players begin each match on more-or-less equal footing relative to their opposing team.
Across matches, players also earn rewards that are applied to their account. Player accounts begin at level one and progress onward with games played. Player level is separate from character level; both a level 30 account and a level 5 account would begin at character level 1 at the start of a new game. From 2009–2017, the maximum account level was 30, and as players progressed, they unlocked additional content and abilities. This system was reworked in November 2017, with the removal of the level 30 limit and removal of a Runes / Masteries system that gave progressive bonuses to players based on their account level. Playing matches and leveling up provides "Blue Essence" (called "Influence Points" (IP) from 2009–2017), a currency that can be used in lieu of "real money" to access certain locked features.
Accounts are given rankings based on the Elo rating system, with proprietary adjustments.[18] These ratings are used in automated matchmaking to make games with players of comparable skill level on each team.
Champion types
- Marksman: Marksmen, also known as "AD Carries", are ranged champions that usually deal physical damage. These champions deal sustained damage over time rather than in a short burst, and are usually the best at destroying objectives like enemy turrets or elemental drakes. They tend to have weak defense, though. Examples of marksmen are Ashe, Caitlyn, Miss Fortune, and Varus.
- Mage: Mages, sometimes known as "AP Carries", are champions with powerful magic damage skills and support skills, but weak defense and low mobility. Mages are a diverse set of champions. Some emphasize killing single champions from range very quickly; some specialize in area of effect damage to multiple targets; some specialize in immense range to attack enemies safely from afar. Examples of mages are Karthus, Lissandra, Lux, and Swain.
- Assassin: A champion who specializes in killing another champion as fast as possible, usually within melee range. These champions tend to go after the enemy's AD/AP Carry and other 'squishy' champions, but tend to have weak defenses themselves if caught. They are distinguished in having excellent mobility which allows them to reach and strike at priority targets. Examples of assassins are Diana, Fizz, Katarina, and Zed.[30]
- Tank: Champions who are hard to kill and soak up damage for their team. In exchange, they usually deal less damage, but can compensate with useful "crowd control" abilities to distract or disable enemies, or force enemies to fight through them first before they can attack the "carries". Examples of tanks are Malphite, Sejuani, Rammus, and Zac.
- Fighter: Champions that blend the attributes of a damage dealer and tank, combining moderate survivability with damage. A common designation for close-range melee fighters, since they need to be able to survive long enough to close in on their target. Examples of fighters are Jax, Elise, Rek'Sai, and Wukong.
- Support: Champions whose skills are meant to directly aid the rest of the team by providing healing, buffing allies, debuffing the enemy team, or a combination of the above. Support champions often are paired with another champion in the early laning phase of the game where the support doesn't attack minions, but instead focuses on aiding their partner and harassing the enemy champions. Supports are also expected to pay the most attention to the map as a whole, placing wards which grant vision and watching for surprise enemy movements. Example of supports are Alistar, Nami, Soraka, and Taric.


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